Kill the Hero, Save the (Narrative) Worldīy Hannah Nicklin for GDC 2020, about writing ensemble casts and looking toward a narrative structure that is the best fit for games, rather than other media. This one is a tome, but it contextualizes games writing in other media well.įorget Protagonists: Writing NPCs with Agency for 80 Days and Beyondīy Meg Jayanth for GDC 2016, about writing NPCs that don't just revolve around the protagonist/player, and how this creates both more compelling characters and gameplay. While this one isn't specifically about how to write and design narrative for games, it is a really excellent look at how writing practice is applied, in reference to a specific game.Ĭharacter Development and Storytelling for Games Recommended as a really good read for interactive fiction writing and design specifically.Įxcellent read and primer if you're interested in procgen narrative design or writing. ![]() I haven't read it myself yet, but have been recommended it very highly. This one is more focused on specific aspects of narrative design (such as writing cinematics). Good for AAA, mobile, and indie.įollow-up to the first book. Includes worksheets that are good references, as well as good exercises. But if you're more experienced, it's also a good way to lend a common language to a practice and process you're probably already doing. It's an excellent primer if you're first learning about writing for games and narrative design.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |